Glitched Scripts
Trucking JobAdvanced Configuration

client/edit.lua

Owner-editable client hooks: permissions, notify, client-only fuel/keys, dispatch, radio.

Do not rename these globals. Core client code calls them by name.

Keep the framework guard at the top of the file. Auto-detect examples: Integrations.

Config.Framework = "custom" skips the built-in qb/esx object. Fill every elseif Config.Framework == 'custom' branch. HasPerm is required if Config.RequireJob is set.

Client VehicleSpawned / VehicleDespawned are for client-only fuel and key scripts. Server-capable keys (qb-vehiclekeys, qbx_vehiclekeys), state.locked, and ox_fuel live in server/edit.lua. Those server hooks run for networked vehicles whether Config.ServerSideSpawning is true or false.

When each hook runs

-- Depot ped, /truckertablet, item, phone app, start job, rentals.
-- false = those stay closed.
function HasPerm()
    if not Config.RequireJob then return true end
    -- qbcore / qbox / esx: PlayerData.job.name
    -- custom: name = exports['your_core']:GetJobName()
    return MatchesRequiredJob(name)
end

MatchesRequiredJob already accepts a string or a list in Config.RequireJob.

-- Every client notify (errors, hitch, hose, pay, standing).
function Alert(msg, nType, timeout)
    lib.notify({
        type = nType,
        title = locale('job_name'),
        description = msg,
        duration = timeout,
        position = "top",
    })
end

-- Only if Config.UseTextUI is false (classic GTA help text).
function HelpText(text) end

-- After a rental truck, job trailer, forklift, handler, or cargobob is ready locally.
-- Client-only fuel (ps-fuel, LegacyFuel, …) and keys (qs, wasabi, mk, MrNewb).
-- Also dirt level and SetVehicleDoorsLocked. See Integrations.
function VehicleSpawned(vehicle) end

-- Right before those vehicles are deleted (end of job, return rental).
-- Remove client-only keys so they do not stay in inventory.
function VehicleDespawned(vehicle) end

-- Once, after the warehouse worker ped is created. Invincible, clipboard scenario, etc.
function SpawnedWorkerPed(ped) end

-- Autopilot cargobob ped, cattle, and any other job ped (client ped setup).
function PedSpawned(ped) end

-- After the server illegal alert. Packs that need GetPlayerInfo() (cd_dispatch).
function SendDispatch(JobName, coords) end

-- Enter / leave a matching truck while Config.CBRadioEnable is true. Also /cbradio.
function CBConnect() end
function CBDisconnect() end

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